CG Character Modeling
In my time in college, I had several classes learning prop modeling and animation in Maya. Since graduating, I have been building on that knowledge by learning Blender and character modeling for animation. I am seeing rapid growth, I intend to update this page frequently.
Polyphemus
Inspired by the cyclops from The Odyssey depicted in Epic: The musical, I decided to bring Polyphemus to life. I explored more exaggerated body proportions, keeping in mind how someone as massive as him would need to move in animation to convey his weight. I also experimented with shaders for the first time on this model to achieve a proper skin texture. I intend to get Polyphemus fully rigged for animation to kick off my 3D animation portfolio.
January, 2025
Indigo
Indigo was an experiment into a simplistic, low-poly style. Originally, I created the head as a test for a simple shader-based eye rig, which I learned a lot from. While the intent was low-poly, I realized many ways that this model could be cut down, and used those strategies on my Polyphemus model. I intend to use Indigo as a simple character for rig testing in the future.
December, 2024
Asmodeus
One of my first character models, Asmodeus was inspired by one of the central villains in my latest Dungeons and Dragons campaign. Prior to this, I had only modeled human characters, so his horns and irregular ears taught me a lot about maintaining my topology while improvising. I also learned about simple cloth simulation.
December 2024